Fanart made by Rodrigo Reis (https://www.artstation.com/artwork/q90zwy) and rigged by me in Maya 2020
The file contains .ma scene and textures, ready to animate!
The cogwheel above her head has the options for the dynamics and rig visibility.
- Added new FK controls to the cape (cape dynamics were removed due to some bugs)
- Fixed skinning on the hair
- Added small metacarpals controls to the hand
- Multiple fixes to the body skinning
- Added rivet constraint to the straps
- Hair dynamics
- Proxy mesh
- Proxy mesh normal map artifacts (shouldn't affect animation, only viewport visualization)